The New Culture of Learning: Cultivating the imagination for a World of Constant Change
Understanding the New Context
The most significant new learning environments within games are guilds
Guilds are made up of 100+ people
There is a structure of leadership and responsibility a leadership structure with responsibility
Everyone participates to advance the greater good of the guild
The success of the guild lies in its ability to synchronize efforts to solve problems
The learning space is fluid, changing and dynamic
Solutions are not discovered but organically grown - the petri dish
All of the connected information are the nutrients for the petri dish
Exploration, play, experimentation cultivate the information
The guild allows them to discover what is important
Focus on what they want to learn
"If a game is good, you never play it the same way twice" (p. 111)
The Virtual Space of the Collective Indwelling
In a virtual game the players know the parameters of the game but they don't know exactly what will happen
There is more than one way to succeed
Having the right information is not enough to succeed
Experimentation is a more organic way of learning
Collective Indwelling
Belief that all the group members share an understanding of each other, their environment, and practices necessary to complete the task (p. 113)
"...resides in and provokes the imagination." (p. 113)
Performance is tied to the group
Both personal and collective
Shared Imagination
Ability to play may be most important skill of 21st century
Play involves a questing disposition
Questing disposition: "Questing is an activity that is central to most large-scale online games, and it presumes a number of things. Chief among them is that the world provides multiple resources and avenues for solving problems and that solutions are invented as much as they are implemented. The key to questing is not typical problem solving. It is innovation" (p. 114)
Innovation is pulling together resources and experimenting
Interaction "We look to gamers because they don't just embrace change, they demand it. Their world is in a state of constant flux, and it must continually be reinvented and reimagined through acts of collective imagination" (p.115)
Shared sense of imagination is the object of collective indwelling
Collective drives constant change
What Really Counts
The world of gaming shows how fun learning can be
Imagination can't be measured
AMD Gamer's Manifesto
Gamers routinely integrate new knowledge into their play
Able to learn from mistakes almost immediately
No finite answers
When there is a difficult problem that can't be solved they turn to the collective for help
(Gamers are at the center of development)
Playing to Learn
Play is the central tool for inverting the traditional hierarchy of learning and knowing
Play fuses 2 elements of learning which are accelerated in a collective
Information
Experimentation, growth and evolution that emerge our of play
It is essential to use answers to find better questions
New form of culture
Knowledge is fluid and evolving
Personal is enhanced by the collective
Play of imagination
Final Thought
A perfect learning environment is when participants are constantly building, measuring and evaluating their performance, learning happens on a continuous basis, participants are motivated - this exists in the new generation of games
"Connecting play and imagination may be the single most importantstep in unleashing the new culture of learning"(Thomas & Brown, 2011, p. 118)
The New Culture of Learning: Cultivating the imagination for a World of Constant Change
Understanding the New Context
The most significant new learning environments within games are guilds
Solutions are not discovered but organically grown - the petri dish
All of the connected information are the nutrients for the petri dish
Exploration, play, experimentation cultivate the information
The guild allows them to discover what is important
Focus on what they want to learn
The Virtual Space of the Collective Indwelling
In a virtual game the players know the parameters of the game but they don't know exactly what will happen
There is more than one way to succeed
Collective Indwelling
Shared Imagination
Ability to play may be most important skill of 21st century
Interaction "We look to gamers because they don't just embrace change, they demand it. Their world is in a state of constant flux, and it must continually be reinvented and reimagined through acts of collective imagination" (p.115)
What Really Counts
The world of gaming shows how fun learning can be
Imagination can't be measured
No finite answers
- When there is a difficult problem that can't be solved they turn to the collective for help
(Gamers are at the center of development)Playing to Learn
Play is the central tool for inverting the traditional hierarchy of learning and knowing
Play fuses 2 elements of learning which are accelerated in a collective
It is essential to use answers to find better questions
New form of culture
Final Thought
A perfect learning environment is when participants are constantly building, measuring and evaluating their performance, learning happens on a continuous basis, participants are motivated - this exists in the new generation of games
"Connecting play and imagination may be the single most importantstep in unleashing the new culture of learning"(Thomas & Brown, 2011, p. 118)